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local gb_value = LuaFnGetHumanGoodBadValue( sceneId, selfId )
LuaFnSetHumanGoodBadValue( sceneId, selfId, gb_value + 5000 ) --善恶
local menpaipoint = GetHumanMenpaiPoint(sceneId, selfId)
SetHumanMenpaiPoint(sceneId, selfId, menpaipoint + 5000) --门贡
local nPkValue = LuaFnGetHumanPKValue(sceneId, selfId)
LuaFnSetHumanPKValue(sceneId, selfId,nPkValue+5) --杀气
YuanBao(sceneId,selfId,1,1,10000000) --元宝
ZengDian(sceneId,selfId,1,1,10000000) --赠点
AddMoney(sceneId,selfId,1000000) --金币
AddMoneyJZ(sceneId,selfId,1000000) --交子
LuaFnAddExp(sceneId,selfId, 1000000000) --经验
SetMissionData(sceneId, selfId, XIULIAN_GONGLI, 10000) --修炼
SetCharacterTitle(sceneId, selfId, 'GM') --称号
SetMissionData(sceneId,selfId,MD_CHONGZHIDIAN,GetMissionData(sceneId,selfId,MD_CHONGZHIDIAN)+10000) --变量
TryRecieveItem(sceneId,selfId,30008002,1) --给装备
SetLevel(sceneId,selfId,111) --给等级
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 2690, 0) --给buff
LuaFnCreateMonster(sceneId, 5011, 87, 177, 20, 1, 808067) --创建怪物
RestoreHp( sceneId, selfId ) ------满血
RestoreMp( sceneId, selfId ) ------满气
RestoreRage( sceneId, selfId ) ------满怒
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 228, 0 )
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId, 22330, 0 ) --清空技能cd
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